Crabada Whitepaper
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Crabada Whitepaper
General Info
Changelog
Marketplace Changelog
Game UI Changelog
Whitepaper
A Fully Decentralized Play-and-Earn Idle Game
Token
Play-and-Earn
Game Mechanics
Crabada
Breeding
Marketplace
Tavern
Staking CRA
Lucky Draw Guide
Token Distribution
Roadmap
Team
Contracts
Community Bootstrap Event
Audits & Security
Game Guide
Battle Game
Getting Started
Battle Game Rules
Battle Mining & Looting
Food System
Crabada Level System
Crabada Battle Stats
Pincer Skills
Eye Effects
Energy System (Energy Bubbles)
Battle Formula
Turn Order
Formation Rules
Factional Advantage (Battle Game)
Adventure Mode
Account Management Guide (Disciple/Sub-Accounts)
Battle Game Glossary
Idle-Game and Marketplace URLs
Migration & Bridging Notes
Crabada Swap Guide
CAPTCHA Guide (Anti-Bot)
Factional Advantage Guide (Idle-Game)
How to get CRA / TUS
Fixing Pending Errors on Metamask
Setting up Metamask to Play Crabada
Step by Step Idle Game Guide
Mobile Lite Version (Step by Step Guide)
Looting Point System Guide
Miners Revenge Guide
Game Stats Guide
Crab Lore
Crabadex
Community Bootstrap Event Guide
How to participate in the Token Distribution Event
FAQ
Resources
API
Community Resources
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GitBook
Battle Formula
All attacks in the Battle Game will follow this base formula:
[Attacker's DMG - Defender's DEF]
Critical hits are DMG*2
AoE DMG is divided across all attacked enemies E.g 180% DMG / 3 = 60% DMG each
Multi-attacks are divided across the numbers of hits E.g 220% DMG / 10 hits = 22% DMG each
Factional Advantage
will apply to individual Crabada in the Battle Game
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Energy System (Energy Bubbles)
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Turn Order
Last modified
18d ago
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Contents
[Attacker's DMG - Defender's DEF]