Crabada Whitepaper
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Crabada Whitepaper
Welcome
General Info
A Play-and-Earn Idle Game
Token
Setting up Metamask to Play Crabada
How to get CRA / TUS
Team
Roadmap
Kingdom of Crabada
Crab Lore
Crabada Factions & Classes
Crabadex
Crabada Battle Game
Getting Started
Battle Game Rules
Adventure Mode
Account Management Guide (Disciple/Sub-Accounts)
Battle Game Glossary
Migration & Bridging Notes
Challenge Mode
Crabada Idle Game
Idle Game Guide
Factional Advantage Guide (Idle-Game)
Miners Revenge Guide
Looting Point System Guide
CAPTCHA Guide (Anti-Bot)
Game Stats Guide
Base Stats
Additional Stats
Bonus Stats
Legend Parts
Build Example Breakdown
Battle & Mining Points
Modifiers
Detailed Calculations
Game Mechanics
Play-and-Earn
Tavern
Lucky Draw Guide
Idle-Game and Marketplace URLs
Marketplace & Breeding
Marketplace
Crabada Swap Guide
Breeding
Step-by-Step Game Guides
Step-by-Step Idle Game Guide
Mobile Lite Version (Step by Step Guide)
CRA Staking
Introduction to CRA Staking
CRA Staking Program
CRA Staking Guide
Claiming your Rewards
Staking Terms & Conditions
Staking FAQ
FAQ & Help
FAQ
Fixing Pending Errors on Metamask
Security & Contracts
Audits & Security
Contracts
Changelog
Whitepaper Changelog
Battle Game Changelog
Game UI Changelog
Marketplace Changelog
Resources
API
Community Resources
Archived
Community Bootstrap Event
Community Bootstrap Event Guide
How to participate in the Token Distribution Event
Staking CRA (Legacy)
Powered By
GitBook
Detailed Calculations
A
Base HP
B
Horn bonus
C
Bonus percent
D
1
: when Horn class
=
Crabada class,
0
: when Horn class
!=
Crabada class
E
Number of Legendary parts with the same class as Crabada
F
Number of legendary parts not in the same class as Crabada
Formula
Final HP
= (A + B) x (100% + D x C) x (100% + E x 10% + F x 5%)
A
Base ATTACK
B
Pincers bonus
C
Bonus percent
D
1
: when Pincers class
=
Crabada class,
0
: when Pincers class
!=
Crabada class
E
Number of Legendary parts with the same class as Crabada
F
Number of legendary parts not in the same class as Crabada
Formula
Final ATTACK
= (A + B) x (100% + D x C) x (100% + E x 10% + F x 5%)
A
Base ARMOR
B
Shell bonus
C
Bonus percent
D
1
: when Shell class
=
Crabada class,
0
: when Shell class
!=
Crabada class
E
Number of Legendary parts with the same class as Crabada
F
Number of legendary parts not in the same class as Crabada
Formula
Final ARMOR
= (A + B) x (100% + D x C) x (100% + E x 10% + F x 5%)
A
Base SPEED
B
Body
bonus
C
Bonus percent
D
1
: when
Body
class
=
Crabada class,
0
: when
Body
class
!=
Crabada class
E
Number of Legendary parts with the same class as Crabada
F
Number of legendary parts not in the same class as Crabada
Formula
Final SPEED
= (A + B) x (100% + D x C) x (100% + E x 10% + F x 5%)
A
Base CRITICAL
B
Mouth bonus
C
Bonus percent
D
1
: when
Mouth
class
=
Crabada class,
0
: when
Mouth
class
!=
Crabada class
E
Number of Legendary parts with the same class as Crabada
F
Number of legendary parts not in the same class as Crabada
Formula
Final CRITICAL
= (A + B) x (100% + D x C) x (100% + E x 10% + F x 5%)
Final HP
(128 + 2) x (100% + 0 x 6%) x (100% + 0 x 10% + 0 x 5%) = 130
Final ATTACK
(44 + 2) x (100% + 0 x 6%) x (100% + 0 x 10% + 0 x 5%) = 46
Final ARMOR
(28 + 5) x (100% + 1 x 6%) x (100% + 0 x 10% + 0 x 5%) = 35
Final SPEED
(22 + 0) x (100% + 0 x 6%) x (100% + 0 x 10% + 0 x 5%) = 22
Final CRITICAL
(33 + 1) x (100% + 1 x 6%) x (100% + 0 x 10% + 0 x 5%) = 36
Total
269
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Modifiers
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Game Mechanics
Last modified
7mo ago
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