Crabada Whitepaper
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Eye Effects

  1. 1.
    All Crabada will benefit from Eye Effects that correlate to the Eye they possess (List of Eyes and their effects can be found on the Crabadex).
  2. 2.
    Eye effects have a chance of triggering when a Normal Attack takes place. These will be referred to as Additional Normal Attack Effects.
  3. 3.
    Blue icons represent a buff to self/team. Red icons represent a debuff to the enemy.

Below is the list of Eye Effects and their descriptions.

  • "Turn(s)" refers to the turn where it is the mentioned Crabada's turn to attack.
  • "Hit" refers to when damage is received by an enemy's Normal Attack or Pincer Skill.
    • Note that multi-hit Pincer Skills are considered [1] "Hit" and remove only one buff/debuff from the existing stack.
XYZ values are dependent on the eye that the Crabada possess.
X = Effect Value Y = Duration/No. of turns/hits Z = % Chance
Icon
Name
Description
Increase ATK
Increase [X%] attack damage for [Y] turns with a [Z%] chance.
Increase SPD
Increase the Crabada's Pincer Skill Bar by 75 points, and the Crabada's speed by [X%] for [Y] turns with a [Z%] chance.
Increase CR
Increase [X%] Critical Rate for [Y] turns with a [Z%] chance. Critical Rate (CR) is stackable (e.g. Total CR = CR from stats + CR from effects)
Increase DEF
Increase [X%] Crabada’s armor over the next [Y] hits received with a [Z%] chance.
Immunity
Prevent harmful effects over the next [Y] hits received with a [Z%] chance.
Invincibility
Does not take damage over the next [1] hit received with a [Z%] chance.
Last chance
HP cannot be reduced below 1 over the next [Y] hit(s) received, making the Crabada unkillable with a [Z%] chance. (Last Chance buff will be removed when its effect is activated)
Recovery
Restore [15%] of maximum HP each turn for [Y] turns with a [Z%] chance.
Reflect
Reflect [40%] of damage caused by normal attacks back to the attacker over the next [Y] hits received, with a [Z%] chance.
CR Resist
Reduce [50%] critical hit damage taken over the next [Y] hits received with a [Z%] chance.
Shield
Add a shield equal to [20%] of caster's max HP for [Y] hits received with a [Z%] chance. Shield HP: Shield effect will now have its own HP. Only normal attack damage (including critical hits) will be dealt to the Shield HP. All damage from skills or effects will bypass Shield and be dealt to the Crabada's base HP. When Shield HP reaches 0, the shield will be broken and the remaining damage will be dealt to the Crabada's base HP.
Taunt
All enemies are forced to only use normal attacks (unable to trigger Pincer Skills), and direct their normal attacks to the caster over the next [Y] turns with a [Z%] chance.
Mirror
Apply current harmful effects on this Crabada to its enemy with a [Z%] chance.
Decrease ATK
Decrease [X%] enemy’s attack damage for [Y] turns with a [Z%] chance.
Decrease SPD
Decrease the Crabada's Pincer Skill Bar by 75 points, and the Crabada's speed by [X%] for [Y] turns with a [Z%] chance.
Decrease DEF
Decrease [X%] enemy's armor over the next [Y] hits received with a [Z%] chance.
Glancing
Causes a [50%] chance that an enemy’s normal attack misses its target for [Y] turns with a [Z%] chance.
Block Beneficial Effects
Prevent beneficial effects from being triggered on an enemy for [Y] turn with a [Z%] chance.
Weaken
Cause an enemy to take [X%] more damage over the next [Y] hits received with a [Z%] chance.
Unrecoverable
Prevent all healing on enemy for [Y] turns with a [Z%] chance.
Poison
Deals damage equal to [5%] of enemy's maximum HP each turn for [Y] turns with a [Z%] chance. Poison is stackable. A Crabada can receive multiple poison debuffs at the same time. (e.g. A Crabada that is inflicted with the Poison debuff 2 times, will have damage equal to 2x[5%] of its maximum HP each turn)
Freeze
Cause an enemy's next turn to be skipped for [Y] turns with a [Z%] chance. If the enemy that is inflicted with Freeze is hit, the hit will be a critical strike and the Freeze debuff will be deactivated.
Stun
Cause an enemy's next turn to be skipped for [Y] turn with a [Z%] chance.
Silence
Prevent an enemy from using its Pincer Skill for [Y] turns with a [Z%] chance.